function spinButtonSpins()
{
	    // Function to increment the value
		function incrementValue() {
			let currentValue = parseInt(numberInput.value, 10);
			numberInput.value = currentValue + 1;
			everyBetClick();
		}
	
		// Function to decrement the value
		function decrementValue() {
			let currentValue = parseInt(numberInput.value, 10);
			if (currentValue > 0) { // Prevents the value from going below 0
				numberInput.value = currentValue - 1;
			}
			everyBetClick();
		}

	// Create the wrapper div
    const wrapperDiv = document.createElement('div');
    wrapperDiv.id = 'number-input-wrapper';

    // Create the number input
    const numberInput = document.createElement('input');
    numberInput.type = 'number';
    numberInput.id = 'number-input';
    numberInput.value = '1';

    // Create the increment button
    const incrementBtn = document.createElement('button');
    incrementBtn.id = 'increment-btn';
    incrementBtn.textContent = 'Up';

    // Create the decrement button
    const decrementBtn = document.createElement('button');
    decrementBtn.id = 'decrement-btn';
    decrementBtn.textContent = 'Down';

    // Append elements to the wrapper div
    wrapperDiv.appendChild(numberInput);
    wrapperDiv.appendChild(incrementBtn);
    wrapperDiv.appendChild(decrementBtn);

	// Event listeners for the buttons
	incrementBtn.addEventListener('click', incrementValue);
	decrementBtn.addEventListener('click', decrementValue);

	return wrapperDiv;
}

function winAlert() {
	let winAlertContainer = document.createElement('div');
	winAlertContainer.class = 'winAlertContainer';
	winAlertContainer.id = 'winAlertContainerId';
	winAlertContainer.style.position = 'absolute';
	winAlertContainer.style.marginLeft = '350px';
	winAlertContainer.style.marginTop = '435px';
	winAlertContainer.style.display = 'flex';
	winAlertContainer.style.flexWrap = 'wrap';
	winAlertContainer.style.color = 'yellow';
	winAlertContainer.style.fontSize = '25px';
	return winAlertContainer;
}

function gameOver() {
}